// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AIGC : ModuleRules { public AIGC(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... "SlateCore", "Slate", "InputCore" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", // ... add private dependencies that you statically link with here ... "EditorStyle", "ToolMenus", "Projects", "JsonUtilities", "Json", "HttpHelper", "UnrealEd" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }