Project02/ProjectFish/Source/ProjectFishEditor/ProjectFishEditor.Build.cs

32 lines
815 B
C#

using UnrealBuildTool;
public class ProjectFishEditor : ModuleRules
{
public ProjectFishEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
OptimizeCode = CodeOptimization.Never;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"ProjectFish",
"InputCore",
"AssetTools",
"UnrealEd",
"EditorStyle",
"PropertyEditor"
}
);
}
}