32 lines
775 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "ProjectFish/Data/PlayerInfoSaveGame.h"
#include "Subsystems/GameInstanceSubsystem.h"
#include "GameInfoManager.generated.h"
/**
*
*/
UCLASS()
class PROJECTFISH_API UGameInfoManager : public UGameInstanceSubsystem
{
GENERATED_BODY()
public:
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
protected:
UFUNCTION(BlueprintCallable)
void SaveGameInfo();
UFUNCTION(BlueprintCallable)
bool LoadGameInfo();
UFUNCTION(BlueprintCallable)
void CreateGameInfo(UContainerInfo* ShipContainer);
protected:
UPROPERTY(BlueprintReadOnly)
TObjectPtr<class UPlayerInfoSaveGame> PlayerInfo;
static FString SaveGameSlotName;
};