17 lines
336 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AssetActions/FishInfoAssetAction.h"
#include "ProjectFish/DataAsset/FishInfoConfigAsset.h"
UClass* FFishInfoAssetAction::GetSupportedClass() const
{
return UFishInfoConfigAsset::StaticClass();
}
uint32 FFishInfoAssetAction::GetCategories()
{
return MyAssetCategory;
}