34 lines
826 B
C#

using UnrealBuildTool;
public class DialogueEditor : ModuleRules
{
public DialogueEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
//test
OptimizeCode = CodeOptimization.Never;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"AssetTools"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"Dialogue",
"Projects",
"UnrealEd",
"GraphEditor",
"Kismet"
}
);
}
}