24 lines
722 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Factories/Factory.h"
#include "DialogueAssetFactory.generated.h"
/**
*
*/
UCLASS()
class DIALOGUEEDITOR_API UDialogueAssetFactory : public UFactory
{
GENERATED_BODY()
public:
UDialogueAssetFactory(const FObjectInitializer& ObjectInitializer);
virtual UObject* FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn, FName CallingContext) override;
virtual FText GetDisplayName() const override;
virtual FString GetDefaultNewAssetName() const override;
virtual bool ShouldShowInNewMenu() const override;
};