Project02/ProjectFish/Source/ProjectFishEditor.Target.cs

22 lines
570 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class ProjectFishEditorTarget : TargetRules
{
public ProjectFishEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;
ExtraModuleNames.Add("ProjectFish");
RegisterModulesCreatedByRider();
}
private void RegisterModulesCreatedByRider()
{
ExtraModuleNames.AddRange(new string[] { "ProjectFishEditor" });
}
}