15 lines
317 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "GameConfigSettings.h"
float UGameConfigSettings::GetRandomWaitingTime() const
{
return FMath::RandRange(MinWaitingTime, MaxWaitingTime);
}
FName UGameConfigSettings::GetCategoryName() const
{
return FName("GameConfig");
}