24 lines
618 B
C++
24 lines
618 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "Factory/SkillAssetFactory.h"
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#include "ProjectFish/DataAsset/SkillAsset.h"
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USkillAssetFactory::USkillAssetFactory()
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{
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SupportedClass = USkillAsset::StaticClass();
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}
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UObject* USkillAssetFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags,
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UObject* Context, FFeedbackContext* Warn)
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{
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USkillAsset* NewSkillAsset = NewObject<USkillAsset>(InParent, Class, Name, Flags | RF_Transactional);
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return NewSkillAsset;
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}
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bool USkillAssetFactory::ShouldShowInNewMenu() const
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{
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return true;
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}
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