33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h"
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#include "BagConfigThumbnailRenderer.generated.h"
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/**
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*
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*/
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UCLASS()
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class PROJECTFISHEDITOR_API UBagConfigThumbnailRenderer : public UDefaultSizedThumbnailRenderer
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{
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GENERATED_BODY()
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public:
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// UThumbnailRenderer interface
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virtual bool CanVisualizeAsset(UObject* Object) override;
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virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily) override;
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private:
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/** Draw the bag class with skills on canvas */
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void DrawBag(class UBagConfigAsset* BagConfig, FCanvas* Canvas, int32 X, int32 Y, uint32 Width, uint32 Height);
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/** Get the best fit scale for the bag class */
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float GetBestFitScale(int32 BagWidth, int32 BagHeight, uint32 CanvasWidth, uint32 CanvasHeight) const;
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/** Draw a skill at the specified position */
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void DrawSkill(const struct FPlacedSkillInfo& PlacedSkill, FCanvas* Canvas, float StartX, float StartY, float Scale, float SeparatorWidth);
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};
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