33 lines
811 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "Factory/BagShapeFactory.h"
#include "ProjectFish/DataAsset/BagShapeAsset.h"
UBagShapeFactory::UBagShapeFactory()
{
bCreateNew = true;
bEditAfterNew = true;
SupportedClass = UBagShapeAsset::StaticClass();
}
UObject* UBagShapeFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
{
UBagShapeAsset* NewBagShapeAsset = NewObject<UBagShapeAsset>(InParent, Class, Name, Flags | RF_Transactional);
if (NewBagShapeAsset)
{
NewBagShapeAsset->BagWidth = 5;
NewBagShapeAsset->BagHeight = 5;
NewBagShapeAsset->InitializeBagShape();
}
return NewBagShapeAsset;
}
bool UBagShapeFactory::ShouldShowInNewMenu() const
{
return true;
}