Project02/ProjectFish/Source/ProjectFish/Utils/FishFunctionLibrary.h

30 lines
1.1 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Containers/Map.h"
#include "FishFunctionLibrary.generated.h"
/**
*
*/
UCLASS()
class PROJECTFISH_API UFishFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "FishFunctionLibrary", meta=(WorldContext="WorldContextObject"))
static void OpenLevelWithOptions(const UObject* WorldContextObject, FName LevelName,TMap<FString, FString> OptionsPaairs);
UFUNCTION(BlueprintPure, Category = "FishFunctionLibrary", meta=(WorldContext="WorldContextObject"))
static int32 GetContainerItemWiidth(const UObject* WorldContextObject, FContainerItem ContainerItem);
UFUNCTION(BlueprintPure, Category = "FishFunctionLibrary", meta=(WorldContext="WorldContextObject"))
static int32 GetContainerItemHeight(const UObject* WorldContextObject, FContainerItem ContainerItem);
UFUNCTION(BlueprintCallable, Category="Actor")
static AActor* GetActorOfClass(const UObject* WorldContextObject, TSubclassOf<AActor> ActorClass);
};