30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "Containers/Map.h"
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#include "FishFunctionLibrary.generated.h"
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/**
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*
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*/
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UCLASS()
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class PROJECTFISH_API UFishFunctionLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, Category = "FishFunctionLibrary", meta=(WorldContext="WorldContextObject"))
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static void OpenLevelWithOptions(const UObject* WorldContextObject, FName LevelName,TMap<FString, FString> OptionsPaairs);
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UFUNCTION(BlueprintPure, Category = "FishFunctionLibrary", meta=(WorldContext="WorldContextObject"))
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static int32 GetContainerItemWiidth(const UObject* WorldContextObject, FContainerItem ContainerItem);
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UFUNCTION(BlueprintPure, Category = "FishFunctionLibrary", meta=(WorldContext="WorldContextObject"))
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static int32 GetContainerItemHeight(const UObject* WorldContextObject, FContainerItem ContainerItem);
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UFUNCTION(BlueprintCallable, Category="Actor")
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static AActor* GetActorOfClass(const UObject* WorldContextObject, TSubclassOf<AActor> ActorClass);
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};
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