18 lines
300 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "SkillTrigger.h"
#include "Skill.h"
void USkillTrigger::Init_Implementation(FSkillContext context)
{
SkillContext = context;
}
void USkillTrigger::OnTrigger()
{
SkillContext.OwnerSkill->ExecuteSkill();
}