32 lines
928 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/SpringArmComponent.h"
#include "ShipSpringArmComponent.generated.h"
UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
class PROJECTFISH_API UShipSpringArmComponent : public USpringArmComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UShipSpringArmComponent();
protected:
// Called when the game starts
virtual void BeginPlay() override;
virtual void UpdateDesiredArmLocation(bool bDoTrace, bool bDoLocationLag, bool bDoRotationLag, float DeltaTime);
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType,
FActorComponentTickFunction* ThisTickFunction) override;
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
float MinArmLength = 200.f;
};