29 lines
750 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Engine/DeveloperSettings.h"
#include "GameConfigSettings.generated.h"
/**
*
*/
UCLASS(BlueprintType, config = GameConfig, defaultconfig)
class PROJECTFISH_API UGameConfigSettings : public UDeveloperSettings
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintPure, Category = GameConfig)
float GetRandomWaitingTime() const;
public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, config)
float MinWaitingTime;
UPROPERTY(EditAnywhere, BlueprintReadOnly, config)
float MaxWaitingTime;
UPROPERTY(EditAnywhere, BlueprintReadOnly, config)
float BattaleWatingTime = 1.0f;
virtual FName GetCategoryName() const override;
};