2025-10-27 14:34:45 +08:00

28 lines
632 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Factories/Factory.h"
#include "QuestAssetFactory.generated.h"
/**
* 任务资产工厂
*/
UCLASS()
class PROJECTFISHEDITOR_API UQuestAssetFactory : public UFactory
{
GENERATED_BODY()
public:
UQuestAssetFactory();
// UFactory interface
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
virtual bool ShouldShowInNewMenu() const override;
private:
/** 生成唯一的任务ID */
int32 GenerateUniqueQuestID() const;
};